MARC details
000 -LEADER |
fixed length control field |
01846nam a2200229Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250520102910.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781593278052 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA 76.73.J38 .P39 2018 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Payne, Bryson |
Relator term |
author |
245 #0 - TITLE STATEMENT |
Title |
Learn Java the easy way : |
Remainder of title |
a hands-on introduction to programming / |
Statement of responsibility, etc. |
Bryson Payne |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
San Francisco, California : |
Name of publisher, distributor, etc. |
No Starch Press, Inc., |
Date of publication, distribution, etc. |
c2018 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xvii, 312 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
365 ## - TRADE PRICE |
Price amount |
USD22.1 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Installing Java -- Getting to know Java with JShell -- Build a hi-lo guessing game App! -- Creating a GUI for our guessing game -- Creating your first Android App -- Deciphering secret messages -- Creating advanced guis and sharing your App -- Make a secret messages App to share with friends! -- Draw colorful, object-oriented bubbles with your mouse! -- Adding animation and collision detection with timers -- Making bubbledraw a multi-touch Android App. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
JAVA (COMPUTER PROGRAM LANGUAGE) |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Books |