HTML5 games: (Record no. 13792)
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000 -LEADER | |
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fixed length control field | 01640nam a2200241Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250520102724.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781118855386 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA 76.76 .S45 2014 |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Seidelin, Jacob, |
Relator term | author |
245 #0 - TITLE STATEMENT | |
Title | HTML5 games: |
Remainder of title | Creating fun with HTML5, CSS3, and WebGL / |
Statement of responsibility, etc. | Jacob Seidelin. |
250 ## - EDITION STATEMENT | |
Edition statement | Second edition. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | Chichester, England : |
Name of publisher, distributor, etc. | Wiley, |
Date of publication, distribution, etc. | c2014 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xvi, 458 pages : |
Other physical details | illustrations ; |
Dimensions | 24 cm. |
365 ## - TRADE PRICE | |
Price amount | USD28.79 |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes index. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | Part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | COMPUTER GAMES -- PROGRAMMING |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | Library of Congress Classification |
Koha item type | Books |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Cost, normal purchase price | Total checkouts | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
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Library of Congress Classification | Multimedia Arts and Animation | LRC - Main | National University - Manila | General Circulation | 07/15/2016 | Purchased - Amazon | 28.79 | GC QA 76.76 .S45 2014 | NULIB000011551 | 05/20/2025 | c.1 | 05/20/2025 | Books |