MARC details
000 -LEADER |
fixed length control field |
03494nam a2200241Ia 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
NULRC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20250520100632.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
250520s9999 xx 000 0 und d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780470916155 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
NULRC |
050 ## - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
TR 897.7 .D47i 2010 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Derakhshani, Randi L. |
Relator term |
author |
245 #0 - TITLE STATEMENT |
Title |
Introducing Autodesk 3ds max 2011 : |
Remainder of title |
Autodesk official training guide / |
Statement of responsibility, etc. |
Randi Derakhshani and Darius Derakhshsani |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Indianapolis, Indiana : |
Name of publisher, distributor, etc. |
Wiley Publishing Incorporation, |
Date of publication, distribution, etc. |
c2010 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xix, 636 pages : |
Other physical details |
color illustrations ; |
Dimensions |
24 cm. |
365 ## - TRADE PRICE |
Price amount |
USD31.85 |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes index. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
Chapter 1: Basic Concepts; How to Read This Book; What Is CGI?; Production Workflow; CG Workflow; CG Specialties; Fundamental Concepts; Coordinate Systems; Animation Fundamentals; 3ds Max Fundamental Terms and Concepts; Summary -- Chapter 2: Your First 3ds Max Project; Getting Around in 3ds Max; Project and File-Management Workflow; The 3ds Max Interface; Jumping Headlong into Production; Summary -- Chapter 3: The 3ds Max Interface; What Am I Looking At?; Screen Layout Command Panels Controls at the Bottom of the UI; The Viewports; Managing Scene Objects; Scene Explorer; The Quad Menu and the Caddy Interface; Summary -- Chapter 4: Modeling in 3ds Max: Part I; Planning Your Model; Modeling Concepts; Modifiers and the Modifier Stack; Look at the Mesh You Got Us Into!; Editable Poly Tools; Modeling a Chest of Drawers; Summary -- Chapter 5: Modeling in 3ds Max: Part II; Building the Red Rocket; Summary -- Chapter 6: Character Poly Modeling; Setting Up the Scene; Creating the Soldier; Summary -- Chapter 7: Materials and Mapping; Materials; The Material Editor Mapping a Pool Ball Mapping, Just a Little Bit More; Exploring the Various Map Types; Using Opacity Maps; Mapping the Rocket; Mapping the Soldier; Summary -- Chapter 8: Introduction to Animation; The Mobile Redux: Setting Up Hierarchies; Ready, Set, Animate!; Animating the Rest of the Mobile; Using Dummy Objects; The Bouncing Ball; Using the Track View-Curve Editor; Track View; Anticipation and Momentum in Knife Throwing; Summary -- Chapter 9: Character Studio and IK Animation; Character Animation; Character Studio Workflow; Creating a Biped; Animating a Biped Associating a Biped with the Soldier Model Using Inverse Kinematics; Summary -- Chapter 10: 3ds Max Lighting; Basic Lighting Concepts; Three-Point Lighting; 3ds Max Lights; Common Light Parameters; Ambient Light; Lighting the Red Rocket; Atmospheres and Effects; Light Lister; Summary -- Chapter 11: 3ds Max Rendering; Rendering Setup; Motion Blur; Previewing with Active Shade; Cameras; Safe Frame; Render Elements; Rendering Effects; Raytraced Reflections and Refractions; Bringing It All Together: Rendering the Rocket; mental ray Renderer; Final Gather with mental ray; Summary -- Chapter 12: Particles and Dynamics Understanding Particle Systems; Setting Up a Particle System; Particle Systems and Space Warps; Using Rigid Body Dynamics; Using Soft Body Dynamics; Summary; So Long, and Thanks for All the Fish. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
An Autodesk Official Training Guide to 3ds Max 2011 3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. However, it also presents a number of challenges to newcomers. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
THREE-DIMENSIONAL DISPLAY SYSTEMS |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Derakhshani, Darius |
Relator term |
co-author |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Books |