Handbook of research on human-computer interfaces, developments, and applications /

Rodrigues, Joao

Handbook of research on human-computer interfaces, developments, and applications / Joao Rodrigues, Pedro Cardoso, Janio Monteiro, and Mauro Figueiredo - Hershey, PA : IGI Group Press, c2016 - xxix, 663 pages : illustrations ; 29 cm.

Includes bibliographical references and index.

Chapter 1. A Comparative study of machine learning techniques for gesture recognition using kinect -- Chapter 2. Dynamic motion analysis of gesture interaction -- chapter 3. Developing 3D freehand gesture-based interaction methods for virtual walkthroughs : using an iterative approach -- Chapter 4. Using a hands-free system to manage common devices in constrained conditions -- Chapter 5. Remote gripping for effective bilateral teleoperation -- Chapter 6. Multimodal feedback in human-robot interaction : an HCI-informed comparison of feedback modalities -- Chapter 7 : PRHOLO : 360┬░ interactive public relations -- Chapter 8. Sixth sense technology : exploring future opportunities in human computer interaction -- Chapter 9. Interacting with augmented reality mirrors -- Chapter 10. Augmented reality for smart tourism in religious heritage itineraries : tourism experiences in the technological age -- Chapter 11. Organizing contextual data in context aware systems : a review -- Chapter 12. Using a design science research approach to develop a HCI artifact for designing web -- Chapter 13. Implications of similarities in instructional design, learner interface design and user interface design in designing a user-friendly online module -- Chapter 14. HCI and e-learning : developing a framework for evaluating e-learning -- Chapter 15. Interface for distributed remote user controlled manufacturing and education sectors led view -- Chapter 16 : Developments of serious games in education -- Chapter 17. User interfaces in smart assistive environments : requirements, devices, applications -- Chapter 18. Robotic assistive system : development of a model based on artificial intelligent technique -- Chapter 19. Immersive virtual reality as a non-pharmacological analgesic for pain management : pain -- Chapter 20. Advergaming - how does cognitive overload effect brand recall? differences between in game advertising (IGA) and advergames -- Chapter 21. Towards an inclusive walk-in customer service facility -- Chapter 22. Identity assurance through EEG recordings -- Chapter 23. Interactive/automated methods to count bacterial colonies.

This book concentrates on Human Computer Interfaces, focusing mainly on the Interaction, and state of the art applications, research and trends, having in mind three major sub-areas--gesture interaction, augmented reality, and assistive technologies.

9781522504351


USER INTERFACES (COMPUTER SYSTEMS) -- HANDBOOKS, MANUALS, ETC

QA 76.9 .H35 2016